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Thread Statistics | Show CCP posts - 0 post(s) |
Sonya Corvinus
Grant Village
1274
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Posted - 2017.07.15 01:53:32 -
[1] - Quote
Why is there a problem with a module that when activated you can't kill anyone and can't earn any ISK?
Only PvE-ers in sov null complain about cloaking, and if they were on comms and in a standing defense fleet when online it would be a non-issue. |
Sonya Corvinus
Grant Village
1274
|
Posted - 2017.07.15 17:59:02 -
[2] - Quote
Empire Raider wrote:Playing dumb wont earn you any points. You know very well why it's a problem.
I actually don't. I'm in a fleet and on comms all the time I'm outside of HS. I always have a point fit to my PvE ships, so if I'm tackled I just lock the guy down, ask for help and 15 seconds later the fleet shows up and gets a kill.
Standard doctrine for mining ships includes a point, yes you lose some yield, but you're not in HS. Fit your ships to defend yourself. |
Sonya Corvinus
Grant Village
1274
|
Posted - 2017.07.18 22:45:45 -
[3] - Quote
Old Pervert wrote:You can't outsmart an AFK camp? Really? My alliance is doing that right now.
My home system is being "camped" now. We ignore them, save for the cynos on our pvp-fitted ratting ships. They tried dropping on us a few times, they have lost billions, we've lost a single frigate. Haven't had a chance to even fight these guys yet personally, they're far too risk-averse to actually take a fight whenever I'm online. Maybe it's because they know we're ready and waiting for them with enough of a fleet to mop them up 3 times over, even before escalations.
In short, the simple solution is to kill the campers. Asymmetric warfare only works when you let them make it asymmetric. Don't let them dictate the terms of the engagements in your house. It's yours. Prove it or lose it.
When did they change it so that people in NPC corps can join alliances? |
Sonya Corvinus
Grant Village
1274
|
Posted - 2017.07.19 21:42:29 -
[4] - Quote
Scialt wrote:Again... I want to ensure the chair is full. I don't know if it's empty or not. But I want to make sure that if I take the time to fit out a bait porpoise to try to lure a cloaked intruder into tackling/dropping on me... I want to have some kind of assurance that there is potential for me to actually get dropped on.
Making sure someone is actually sitting in the chair does that.
I don't want to get rid of AFK cloakers. I want to get rid of all AFK players so I know that the players I see in game are actually present.
As for an accidental logoff... again.. .who cares? They can log back in as soon as they get back to the screen to look at it. You can have a count down that displays (similar to the "safe logoff" option) that occurs if you reach the end of the timer so if they have the screen up for looking at but not interacting they can easily cancel it.
Again... I want to play MMO's with other people... not empty chairs. I don't need an internet connection to play a game with empty chairs.
And as to why I'm posting here... you're asking for responses here. If you don't want a response... don't make a post asking me questions.
So my character that does nothing but exploration in deep nullsec/WHs and hasn't docked in three months can't log in and just chat with corpmates without being disconnected every 20 minutes? |
Sonya Corvinus
Grant Village
1275
|
Posted - 2017.07.22 17:24:11 -
[5] - Quote
Greylord Kane wrote:Mmmm I would debate sandbox game as I have played many of those. I'm pretty sure AFK Camping is not a design that CCP was going for. Cloaky active camping (totally different) and surely acceptable. It is not game play when someone logs on and leaves all day a character logged in and is not actually behind the keyboard active. The motive behind that (AFK Camping) is griefing. Point in case. There is no other reason to do it. By balancing out this, it keeps active cloak alert and active, but also deals with the griefing. I'm all for hot drops, sneaking up, cloaking, and like active events. But not for people intentionally griefing.
Not really. I have a character that does exploration in deep null and WHs. He hasn't docked up in over three months. If I'm in deep null and am in a system with 30 hostiles and they decide to bubble/camp the gates, I have a few options.
1. Try and crash the gate and pray they don't kill me. 2. Try and find a WH to get out, but there probably isn't one in system 3. Log out, and give them 30 seconds to scan me down (which is more than enough time) 4. Stay in a safe spot, stay cloaked, set max speed and wait until it's safer to escape
No one has ever hurt anyone while cloaked. Nerfing cloaks just to make nullsec ratting and mining safer is ridiculous. |
Sonya Corvinus
Grant Village
1275
|
Posted - 2017.07.23 21:04:07 -
[6] - Quote
Mike Voidstar wrote:and you certainly not entitled to free, perfect intel that allows you to avoid any fight. Again, unless you are cloaking.
Only the sacred cloak is allowed to provide endless safety in Nullsec. All worship the sacred cloak, and let no carebear infringe upon it's holy mandate. [/quote]
Or watching local in sov null. Watch that free, perfect intel tool and you will literally never die. You can still earn isk though. Cloaked you can't. That means local is the much bigger problem. |
Sonya Corvinus
Grant Village
1276
|
Posted - 2017.07.24 22:05:30 -
[7] - Quote
Mike Voidstar wrote:Which just proves what I said all along.
Hiring devs from the ranks of people like Fozzie was a bad idea. When your devs are all mouth breathing baby eaters who condone and enjoy predatory behavior, that's all the game will ever be.
Which is sad. So many came here for other things that were promised, and then never actually developed.
They may as well just remove all of industry and provide all the ships for free, and turn the game into Battlefield in spacs.
Did...did you really just use the term "mouth breathing baby eaters" and expect to be taken seriously?
You sound like a 15 year old throwing a tantrum.
Quote where it was said you could do industry and ratting in deep null with zero consequences. |
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